Melee Lab: characters built from data

Every character below is one record in Art/Knight/equipment.json: a look (face, hair, beard, hair colour, build) and an outfit. Renders marked "Blender" are offline previews; "in game" pictures are off-screen captures from the engine.

The Hound

Reference figure
Reference
The Hound, three views
Blender: front, three-quarter, back
The Hound, head and shoulders
Blender: head and shoulders
The Hound in the game's gear page
In game: gear page
The Hound in the game's look page
In game: look page

The Ranger

Reference figure
Reference
The Ranger, three views
Blender: front, three-quarter, back
The Ranger, head and shoulders
Blender: head and shoulders
The Ranger in the game's gear page
In game: gear page
The Ranger in the game's look page
In game: look page

The cloak: draped, then hung on bone chains

The cloak during a heavy cut
Blender: heavy cut, four views
The cloak at a jog
Blender: jog, four views

Other characters from the same parts

The Old Knight
Blender: the Old Knight (Sir Aldric's look)
The Old Knight in game
In game
The Squire
Blender: the Squire
The Squire in game
In game
The Wanderer
Blender: the Wanderer (the default look) in the man-at-arms' kit
The Wanderer in game
In game
Gear page with a poleaxe
In game: man-at-arms with a poleaxe