Skin, complexion and form. One shared character system.
Choose a style and colour in the Hair tab. Hair follows your character’s proportions and saves with the recipe.
Choose a style in the Hair tab, then adjust the jaw, chin and cheeks in Body & face. Match your hair colour or choose a separate shade.
These presets change appearance. Body and facial proportions stay independent.
Earlier clay studies: five recipes on one connected head-to-toe mesh.
The neck is part of the body surface. These renders use the mesh’s actual skin weights.