Melee Lab / Character editor

Make someone new.

Skin, complexion and form. One shared character system.

Drag to orbit · Scroll to zoom · Right-drag to pan
Save a recipe to keep both appearance and body shape.
Same topology · fitted skeletons

Body form and proportion

Earlier clay studies: five recipes on one connected head-to-toe mesh.

Head, neck and shoulders

The neck is part of the body surface. These renders use the mesh’s actual skin weights.