Shared parts. Different people.
A face and hair pass for the character builder. Every look below uses the same head, morph library, hair generator and equipment system available to player characters and NPCs.
Builder checks: 192 face/hair/beard combinations and 10 look round trips passed. Click any image for full size.
One system, five looks
Neutral clothing and consistent studio lighting make the head shapes and hair easier to judge.
Face library
Hair and beards removed. These are morph and skin recipes on the same mesh.
Hair library
The same face and colour for every style, with no beard. Length, parting, density, waves and recession come from reusable recipes.
Close inspection
The two reference characters exercise the shared parts. Facial contours are smoothed in the exported geometry; skin and hair now have fine normal detail.
In the game
Fresh off-screen captures using the imported meshes and game materials.























